Tuesday, January 22, 2008

Megaman Flash Game

It's been awhile since I last considered to work on my Megaman flash game. I have finally decided to lean away from making it my online profile, and instead make it a complete megaman game, with my own perks and such. Since I am a true Megaman fan, I will try my best not to ruin it, but then again I guess that's a matter of opinion. This will continue to be my practice in creating video games for future reference.

List of updated things so far:
  • When you don't press any buttons, Megaman will do something special. :)
  • I added the ability to charge your beam by holding down the shoot button. //still in the works
  • Minor bug with platform not registering.
List of things to do/ideas:
  • Finish the charge shot ability. //Need to create separate function for charged shot
  • Add Hadouken ability. //Need to create custom megaman sprite for this.
This is pretty much all I want to add for right now, I will provide another update once I get charged shot implemented.

Thursday, December 27, 2007

Animation Finished

I would like to congratulate myself for finally completing one of my flash animations and submitted my first animation to newgrounds! Go ahead and check it out at: http://www.newgrounds.com/portal/view/417069

Enjoy.

Tuesday, May 29, 2007

List of current projects

For my own reference I would like to list all of my current projects that I am diligently working on.

Projects:
  • Online Portfolio //Flash game/Portfolio
  • Online Portfolio //HTML version/Non-game flash version
  • Flash Animation //Soon to be posted
  • Unknown Game //Game I'm working on for my Portfolio
  • Custom Computer Case
  • Sequel to Flash Animation //Paper design first
  • My first song with Acid Pro 6 //Trying to compose my own song
  • Nintendo Wi-fi Community site //Site that I will reveal later
I'm not really going to go in depth in detail of the projects just yet. I felt that I needed to make a list for my own personal benefit, and as I complete them or work on them I should begin to post them as I feel fit. Anyways, this should be good for now.

Tuesday, May 8, 2007

2 Months of no updates?!

Yep, I was gone for like 2 months. Got a job at Gamestop and got school at ECPI. Anyways, from my last post I said I would have some updates that would only take 2 days, well it turned to 2 months.

Basically I got the first stage ( the middle stage) done to the point where you can die and restart the level, and actually beat it.

updates:
- When you die you restart the stage. (No lives yet)
- After you beat the last enemy, he drops a scroll and when you pick it up you finish the stage.
- When you beat the stage, the selection box becomes beaten.
- Still only the middle stage available.

To-do list:
- Next stage layout.
- Debate whether or not I want to add a boss.
- New enemies.
- Add lives to the main character.
- and many many more.

Here's the latest build: Click Here

And now to watch the latest episode of heroes, and the last I heard of the season.

Sunday, February 4, 2007

Next update info.

Well before I release the next update, I want to include some more stuff. Hopefully this "stuff" will only take me a day or two.

Current updates:
-Added music to stage 1.
-Added music to boss select screen.
-Added sound effects on boss select screen.
-Added a sound effect when picking up skills.
-Added a quick animation after selecting a stage.
-Fixed a problem with scrolling when sliding.

To-Do before next release:
- Loading screens(since I'm adding sounds and music, the file is becoming bigger).
-The completion of stage one, with enemies and objective.

Thursday, February 1, 2007

Small Update

Updates:
-Stage 1-2 fully implemented.
-Stage 1-2 Scrolls.
-Minor tweaks to the engine.
-Die when you fall to a pit.

To-Do:
-New enemies.
-Last of stage 1.

Check out latest build: Here

Wednesday, January 31, 2007

Online Portfolio Project update

I was unable to accomplish much today. Personal errands and such took away much of my free time today, but I did manage to update the project some more.

I finished stage 1-2's layout, of course just a test run, nothing final. Take a gander: Here

Update list:
-Made the engine much more dynamic.
-Optimization of engine was enhanced.
-Removed the Ricochet of bullets from walls. (Found it to be rather useless for now)
-Added a quick door to the next stage. (when I say quick, I mean temporary)
-Half of the stage 1-2 is accessible, so don't expect much.

That pretty much sums up the updates. Here is the final result of today's updates: Here

To-do list:
-Finish adding all of the props to stage 1-2.
-Make a nicer door for stage 1-1 to 1-2.
-Make the layout for the final room, stage 1-3.
-Add a new enemy into the game.

Conclusion:
Things are a bit slower than usual, but still going forward as planned. About 1% closer to completion.
End result: 10% complete